Features
- Immersive Liar's Dice script for RedM - close to RDR1
- Fluent animations
- Can be used on ANY location you like. It includes a custom Object Spawn and Object Deletion mechanism which makes it possible to place custom objects anywhere you like:
- Create a liars dice table in the moonshine shack beside the piano? Yep!
- Clear an area of objects to place a table object and chairs at places which are normally blocked? Sure!
- Highly customizable (Locations, Blips, Prompts, Rule texts, NUI, Notifications, Events to trigger external scripts)
- Spawning dice and cup objects for players AND people in range
- Compatibility layer to make this script interact with custom or public available frameworks
- Props spawn only when player is nearby to reduce usage of RDR2 object limits and population density
- Tested with up to 4 players per table in parallel. More should work as well, but keep in mind that there are a lot of dice objects to spawn...
- Sexy animated UI. You can edit it to your needs using CSS/JS
- Custom camera positions for looking under the cup and revealing the player dices
- Showdown mode if two players with one die are left.
- Possibility to use custom dice models per table (not included)
Limitations
This script tries to replicate the liars dice game in Red Dead Redemption 1 for RedM Servers. In its current state the following is NOT implemented:
- Betting Money via script input. As this is a game with at least two real players gambling with each other, use your roleplay to handle this before starting a game .
Encryption
The script itself is mostly encrypted. You can edit the config and compatibility file for your framework (if needed). Also all GUI related stuff is changeable (HTML/CSS/JS).
REQUIRED SCRIPT
PREVIEW

SEE DOCUMENTATION AND MORE INFORMATION AT:
https://turbomodus.gitbook.io/turbomodus-script-stash/liars-dice