Liar's Dice

Liar's Dice

€50.00

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Features

  • Immersive Liar's Dice script for RedM - close to RDR1 
  • Fluent animations 
  • Can be used on ANY location you like. It includes a custom Object Spawn and Object Deletion mechanism which makes it possible to place custom objects anywhere you like: 
  • Create a liars dice table in the moonshine shack beside the piano? Yep! 
  • Clear an area of objects to place a table object and chairs at places which are normally blocked? Sure!
  • Highly customizable (Locations, Blips, Prompts, Rule texts, NUI, Notifications, Events to trigger external scripts)
  • Spawning dice and cup objects for players AND people in range 
  • Compatibility layer to make this script interact with custom or public available frameworks
  • Props spawn only when player is nearby to reduce usage of RDR2 object limits and population  density 
  • Tested with up to 4 players per table in parallel. More should work as well, but keep in mind that there are a lot of dice objects to spawn...
  • Sexy animated UI. You can edit it to your needs using CSS/JS
  • Custom camera positions for looking under the cup and revealing the player dices
  • Showdown mode if two players with one die are left.
  • Possibility to use custom dice models per table (not included)

Limitations

This script tries to replicate the liars dice game in Red Dead Redemption 1 for RedM Servers. In its current state the following is NOT implemented:

  • Betting Money via script input. As this is a game with at least two real players gambling with each other, use your roleplay to handle this before starting a game .

Encryption

The script itself is mostly encrypted. You can edit the config and compatibility file for your framework (if needed). Also all GUI related stuff is changeable (HTML/CSS/JS).

REQUIRED SCRIPT

Modals

PREVIEW

YouTube

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SEE DOCUMENTATION AND MORE INFORMATION AT:

https://turbomodus.gitbook.io/turbomodus-script-stash/liars-dice