Animate

Animate

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The script checks for a given intervall object models nearby to start a defined animation. If the player goes outside the range, it stops the entity animation. This script is very basic and was intentionally used for animating the conveyor belts in annesburg. The basic config contains settings for these, as well as for the church bells used in Valentine and Blackwater.

Requirements

This is a standalone script, which doesn't rely on specific frameworks.

Features

  • Start looped animations for entities. Comes preconfigured for bells and conveyor belt in Annesburg. 
  • Bell starts its Ding-A-Lingeling-Thing at 12:00 PM and ends at 12:15 PM. Can be edited in the script itself if your server game time is lasting longer. 
  • Not encrypted. You are allowed to change its behavior in the provided files, but not to resell it.

Limitations

  • The bell sometimes animates a bit wonky. 
  • NO MAPPINGS INCLUDED IN THIS SCRIPT!

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Preview Videos:
https://www.youtube.com/watch?v=coARQR6c0Ec

https://www.youtube.com/watch?v=GHMb18JMgTw

FOR DOCUMENTATION AND MORE INFORMATION, VISIT:

https://turbomodus.gitbook.io/turbomodus-script-stash/animate